Published Works
- Blending Your Education: Lessons Learned During COVID Times - Digitel Pro poject for EADTU
- Book Review of Responsive Open Learning Environments: Outcomes of Research from the ROLE Project - Open Praxis Vol 11, No 3 (2019)
- Voices From The Glass Box: Student Responses from Virtual Exchange on Gender - Journal of Academic Perspectives Volume 2018 No. 2
- New Global Course Format: MOOC + VIEs - E-Learn Conference Paper
- Collaborative Learning in Global Online Education through Virtual International Exchanges (VIEs) Educause Review
- Beyond the Walls of the Classroom: Cultural Diversity Virtual Exchange on Intercultural Competency
Master's Thesis - Spanish at the University of Colorado Denver
Using video lessons and gaming to teach Spanish commands with participant interaction in social media. University of Colorado at Denver, ProQuest Dissertations Publishing, 2015. 1605101.
Abstract: This article examines the use of social media, video lessons, and game based learning to teach Spanish commands over the course of 2 weeks in an online course in Canvas. The study was performed twice with entry-level Spanish students. Forty-five second languages learners (L2) completed the pretest and 38 completed the posttest between the two semesters. The students in the experimental group received instruction through explicit instruction via video lessons on Spanish commands used in Latin dance instruction; game based learning activities using implicit feedback; and student interaction in Facebook and YouTube.
Abstract: This article examines the use of social media, video lessons, and game based learning to teach Spanish commands over the course of 2 weeks in an online course in Canvas. The study was performed twice with entry-level Spanish students. Forty-five second languages learners (L2) completed the pretest and 38 completed the posttest between the two semesters. The students in the experimental group received instruction through explicit instruction via video lessons on Spanish commands used in Latin dance instruction; game based learning activities using implicit feedback; and student interaction in Facebook and YouTube.
Less informal work published during Master studies
Virtually Connecting Peers & Intercultural Competency - Action Research with Data Collection Methods Proposal & Literature Review![]() My action research, Virtually Connecting Peers & Intercultural Competency - Action Research with Data Collection Methods Proposal & Literature Review, is published in Lulu.com. Students do not need to interact with their international peers to be more competent in intercultural issues, or do they? How do students feel about the experience or the lack of experience? Some instructors see the value in having their students interact with their peers abroad, while others find that students can achieve the same understanding without the interaction.
My passion is other cultures and learning about other cultures. While in college, I longed for interaction with my international peers, yet I never received any interaction until I went on my first study abroad to Germany. The experience was amazing, yet I wondered if there was any way that students could achieve that fulfillment of interaction without leaving their home country. If so, then I would be saving the students lots of money. ILT Competency 2, 5, 6, 7, 8 ![]()
![]() Virtually Connecting Peers and Intercultural Competency - Action Research with Data Collection Methods Proposal by Naomi Wahls is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. ILT Guru's Project Management Plan![]() In the MGMT Case Study Final Report, 3 team members and I evaluated an RFP and analyzed how it could be accepted and what might need to be changed in the project. We also provided ideas for possible Change Management along the way and explained how we would communicate effectively throughout the project.
ILT Competency 6, 9, 10 ![]()
Classroom Technologies: Social Media and the History of E-Learning![]() The Classroom Technologies: Social Media and the history of E-learning article is about the history of eLearning, Social Media, and other technologies. It was co-authored by Laura Marturano and Ashley Henson.
ILT Competency 10 |
Game based learning environment for Spanish 101![]() Everyone loves games, but not everyone has a love for learning. Why not blend the two and see if more students are interested in learning? That’s exactly what I plan to do. Learning another language can be difficult, after all it’s foreign to the students. If students find the learning experience to be fun, will students be more likely to continue their studies? I think so. The possibility of sparking an interest of furthering a student’s studies is a sound reason to pursue such a study.
I will be creating a game based learning environment for an online section of Spanish 101. More information can be found in the Game Based Learning for Spanish 101. Follow my research process on my thesis Google Site. ![]()
Case Study on Research Workshop![]() During a course on eLearning Management, I performed a case study on a project of creating a new workshop. The workshop would be based on my research. Here is the case study.
ILT Competency 2, 5, & 8 Teaching PhilosophyTeaching may seem inherent in some aspects, but it is learned. In Teaching Philosophy, I present ideas on how to be a successful teacher as well as assess your students according to learning objectives and rubrics.
ILT Competency 10 ![]() Teaching Philosophy by Naomi Wahls is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Based on a work at jolt.merlot.org. |